You can create a single
layout viewport that fits the entire layout or create multiple layout
viewports in the layout. Once you create the viewports, you can
change their size, their properties, and also scale and move them
as needed.
NoteIt is important to
create layout viewports on their own layer. When you are ready to
plot, you can turn off the layer and plot the layout without plotting
the boundaries of the layout viewports.
With MVIEW, you have several
options for creating one or more layout viewports. You can also
use COPY and ARRAY to create multiple
layout viewports.
Create Nonrectangular Layout
Viewports
You
can create a new viewport with nonrectangular boundaries by converting
an object drawn in paper space into a layout viewport.
You can use the MVIEW command to create
nonrectangular viewports.
- With the Object option, you can select
a closed object, such as a circle or closed polyline created in
paper space, to convert into a layout viewport. The object that defines
the viewport boundary is associated with the viewport after the
viewport is created
- With the Polygonal option, you can create
a nonrectangular layout viewport by specifying points. The prompts
are the same as the prompts for creating a polyline
NoteWhen
you want to suppress the display of the boundary of a layout viewport,
you should turn off the layer of the nonrectangular viewport instead
of freezing it. If the layer of a nonrectangular layout viewport
is frozen, the viewport is not clipped correctly.
Redefine Layout Viewport
Boundaries
You
can redefine the boundary of a layout viewport by using the VPCLIP command. You can
either select an existing object to designate as the new boundary,
or specify the points of a new boundary. The new boundary does not
clip the old boundary, it redefines it.
A nonrectangular viewport
consists of two objects: the viewport itself and the clipping boundary.
You can make changes to the viewport, the clipping boundary, or
both.
NoteIn the Properties
palette, the default selection for a nonrectangular viewport is Viewport.
This is because you are more likely to change the properties of
the viewport than of the clipping boundary.
Resize Layout Viewports
If you
want to change the shape or size of a layout viewport, you can use
grips to edit the vertices just as you edit any object with grips.
To create a new layout
viewport
- In the Viewports dialog box, New Viewports
tab, under Standard Viewports, select Single.
- Click to specify one corner of the new
layout viewport.
- Click to specify the opposite corner.
A new layout viewport object is available and
displays a default view. To adjust the view, double-click within
the layout viewport to access model space.
To create a viewport configuration
on a layout
- Click a layout tab.
-
- In the Viewports dialog box, New Viewports
tab, under standard viewports select a viewport configuration from
the list.
- Under Setup, select either 2D or 3D.
When you select 3D, a set of standard 3D views
is applied to each viewport in the configuration.
- Under Viewport Spacing, select the amount
of spacing you want to add between the viewports.
- To change a view, select a viewport in
the preview image. Under Change View To, select a view from the
list of standard views.
The list includes top, bottom, front, back,
left, right, and isometric views, along with any named views that
are saved in the drawing. The selected view is displayed under Preview.
- Click OK.
- In the drawing area, specify two points
to indicate the area to contain the viewport configuration.
To place a named viewport
configuration into a layout
- Click a layout tab.
- In the Viewports dialog box, Named Viewports
tab, select the named viewport configuration from the list.
- Click OK.
- In the layout, specify a location for
the named viewport configuration.
To clip a layout viewport
boundary
- Select the viewport to clip.
- (Optional) Enter d (Delete) to
delete an existing clipping boundary.
- Do one of the following:
- Enter p (Polygonal)
to specify a series of points to define a polygonal boundary.
- Select a paper space object that will
define the new viewport boundary.
CommandsMVIEW
Creates and controls
layout viewports.
PROPERTIES
Controls properties
of existing objects.
VPCLIP
Clips layout viewport
objects and reshapes the viewport border.
VPORTS
Creates multiple viewports
in model space or paper space.
System VariablesMAXACTVP
Sets the maximum number
of viewports that can be active at one time in a layout.